directional light

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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directional light

Postby jwfvr » Wed Mar 24, 2021 3:23 pm

jwfvr Wed Mar 24, 2021 3:23 pm
it seems like there is an issue with directional lights if added in - if I use the default directional light, everything works as it should, but if you delete the original directional light from your scene, then add one back, nothing works - the light appears, aiming straight down, but you can't change anything about it - it does not respond at all - I have the env set to lighting env and the octane setting is on daylight - am I missing something?
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Re: directional light

Postby face_off » Wed Mar 24, 2021 10:12 pm

face_off Wed Mar 24, 2021 10:12 pm
jwfvr wrote:it seems like there is an issue with directional lights if added in - if I use the default directional light, everything works as it should, but if you delete the original directional light from your scene, then add one back, nothing works - the light appears, aiming straight down, but you can't change anything about it - it does not respond at all - I have the env set to lighting env and the octane setting is on daylight - am I missing something?
If you refresh the Viewport does the new light work?

Thanks

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Re: directional light

Postby jwfvr » Thu Mar 25, 2021 1:48 am

jwfvr Thu Mar 25, 2021 1:48 am
no - refresh or restart does not fix it. I just tested it some more thinking I missed something but its being very consistent - any ideas?
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Re: directional light

Postby funk » Thu Mar 25, 2021 1:49 am

funk Thu Mar 25, 2021 1:49 am
You need to select the environment material > set "sun light" = (your new directional light)

It's mentioned in the docs, under "Sun Selection and Direction"
https://docs.otoy.com/ModoH/ModoPluginM ... onment.htm
Last edited by funk on Thu Mar 25, 2021 1:55 am, edited 2 times in total.
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Re: directional light

Postby jwfvr » Thu Mar 25, 2021 1:51 am

jwfvr Thu Mar 25, 2021 1:51 am
awesome!! thankyou!! don't think I have ever had to go there before...
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