Image sequence or mpeg as texture?

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Image sequence or mpeg as texture?

Postby maciejfrolow » Fri Feb 19, 2021 10:53 am

maciejfrolow Fri Feb 19, 2021 10:53 am
Hi all,

As in the title, can I use an image sequence as a texture in Octane plugin for modo? Or an mpeg or mov animation?
If yes how.

Thanks!
M.
maciejfrolow
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Re: Image sequence or mpeg as texture?

Postby Hesekiel2517 » Fri Feb 19, 2021 12:41 pm

Hesekiel2517 Fri Feb 19, 2021 12:41 pm
Yes you can! There are two ways available: The one described in the documentation: https://docs.otoy.com/ModoH/ModoPluginManual.htm#Modo/AnimatedImageTextures.htm%3FTocPath%3DTextures%2520Overview%7C_____36

But as far as i know, the best way is to use a NodeGraph node and set up the animated texture there.
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Re: Image sequence or mpeg as texture?

Postby maciejfrolow » Fri Feb 19, 2021 5:08 pm

maciejfrolow Fri Feb 19, 2021 5:08 pm
Thanks.

"Modo Image Sequences are supported by the plugin, but only with on-the-fly material conversions. They are not supported with Octane Overrides."
I'm doing something wrong, it gives me a black image.

For the nodegraph I'm not familiar with it. I'll dig some tutorials.
Thank you.
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Re: Image sequence or mpeg as texture?

Postby face_off » Mon Feb 22, 2021 4:34 am

face_off Mon Feb 22, 2021 4:34 am
"Modo Image Sequences are supported by the plugin, but only with on-the-fly material conversions. They are not supported with Octane Overrides."
I'm doing something wrong, it gives me a black image.
Hi - you need to setup the the image sequence using the Shader Tree "Image Map"->"(load sequence)". Then the images should be reloaded each time the timeline is scrubbed. You may need to tick Kernel->Animation->Reload Materials Each Frame.

Thanks

Paul
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