Material input of Proxy doesn't work for Animation

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Material input of Proxy doesn't work for Animation

Postby Hesekiel2517 » Thu Feb 04, 2021 10:49 am

Hesekiel2517 Thu Feb 04, 2021 10:49 am
Hey there,

i have a Proxy and want to animate the material in the plugin. This works great for scrubbing the timeline, but as soon as i hit render animation the material disappears. I will add a sample scene later.
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Re: Material input of Proxy doesn't work for Animation

Postby face_off » Sun Feb 14, 2021 11:20 am

face_off Sun Feb 14, 2021 11:20 am
I don't think you can edit the Octane material for an ORBX proxy in the plugin (this can only be done in the ORBX itself), so animating materials in this fashion is not going to be easy. You would need to have the material animation inside the ORBX used as the proxy.

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Re: Material input of Proxy doesn't work for Animation

Postby funk » Sun Feb 14, 2021 11:29 am

funk Sun Feb 14, 2021 11:29 am
face_off wrote:I don't think you can edit the Octane material for an ORBX proxy in the plugin (this can only be done in the ORBX itself)


That's not true actually. I guess you've forgotten about this :)

You added a feature to the plugin a while ago (Mesh > "Add Material Pins" button).

That will add any "material in" nodes from the ORBX to the Modo mesh, allowing you to connect materials from Modo's schematic.
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Re: Material input of Proxy doesn't work for Animation

Postby face_off » Sun Feb 14, 2021 11:35 am

face_off Sun Feb 14, 2021 11:35 am
funk wrote:
face_off wrote:I don't think you can edit the Octane material for an ORBX proxy in the plugin (this can only be done in the ORBX itself)


That's not true actually. I guess you've forgotten about this :)

You added a feature to the plugin a while ago (Mesh > "Add Material Pins" button).

That will add any "material in" nodes from the ORBX to the Modo mesh, allowing you to connect materials from Modo's schematic.
Yes - you are right!

Code: Select all
2019.1.4.155
- Added the Add Material Pins button to the Octane Mesh properties.  This adds any Material In pins from the ORBX file to the Proxy Mesh schematic node, so you can specify the Octane material in the Schematic.  This Mesh item must be on a Schematic Workspace, and that Workspace must be selected and visible.


Paul
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Re: Material input of Proxy doesn't work for Animation

Postby Hesekiel2517 » Sun Feb 14, 2021 7:23 pm

Hesekiel2517 Sun Feb 14, 2021 7:23 pm
Sometimes i wonder, if my english is so bad that i don't get my point across :)

Yes, i used this feature and it works great for stills, but in my case i want to render an animation. So as soon as i hit render animation the material disappears.
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Re: Material input of Proxy doesn't work for Animation

Postby Hesekiel2517 » Sun Feb 14, 2021 7:26 pm

Hesekiel2517 Sun Feb 14, 2021 7:26 pm
By the way the "Material In" Nodes always need to get the " " between Material and In removed, because the Plugin does not allow spaces in the Nodes name
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Re: Material input of Proxy doesn't work for Animation

Postby face_off » Mon Feb 15, 2021 11:21 am

face_off Mon Feb 15, 2021 11:21 am
Hesekiel2517 wrote:Sometimes i wonder, if my english is so bad that i don't get my point across :)

Yes, i used this feature and it works great for stills, but in my case i want to render an animation. So as soon as i hit render animation the material disappears.
This sounds like a bug in the plugin. I will try to resolve it in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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