Variation texture @ component level

Forums: Variation texture @ component level
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: Variation texture @ component level

Postby funk » Mon Oct 26, 2020 1:12 pm

funk Mon Oct 26, 2020 1:12 pm
You can create a new override just for the weight shading and place it on top of your other override.

Its easier than connecting and disconnecting nodes.

You can even place a single override at the top of your shader tree, if all your material weight maps use the same set up.
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