We are building an object library. In C4d I can copy and paste a mesh and the octane materials come over. How do you do this with modo? If I drag it to a new scene it gives me a "mask" as an override, then nothing is in it. But if I copy and paste it to a new scene, it will bring over some stuff. But not image maps that I have in the override?
I ended up getting it to copy in paste as long as I had the image map in the texture group when I created the octane override, but then how do you add another image map to that so I can copy and paste it to a new scene?