Lighting Changes On Animation For Environment

Forums: Lighting Changes On Animation For Environment
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 7:29 pm

3DRelic Tue Aug 25, 2020 7:29 pm
I have a daylight system setup, when I look through the live viewer, it works correctly. But when I hit render animation, it renders correctly the first frame, but then compeletely changes for frame number 2....

I obviously don't know much about how all of the live viewer works compared to hitting render animation, especially when it comes to scrubbing the timeline. But man do I continiously run into problems... In the past it was instances having to reload every time. Then we got it so it doesnt, now I can't get a particle sim to update, without updating geo. And now my environment light changes... but works perfectly fine when scrubbing the time line... I can't just constantly have issues like this. I get this isn't the biggest community out there, and not a ton of tests. But man it sure gets super frustrating... I will try to send you everything when I am done with this project to get this sorted out, but for now I guess I will have to figure it out on my own unless you have some better ideas?
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Re: Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 8:11 pm

3DRelic Tue Aug 25, 2020 8:11 pm
I just notcied there are 4 different "models" so I guess I will try the others to see if that fixes it. Of course they all look different so this will screw up the lighting that was approved...

Just tried Nishita, same thing. Completely changes lighting from frame 1 to frame 2
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Re: Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 9:02 pm

3DRelic Tue Aug 25, 2020 9:02 pm
HDR stays the same from frame to frame. I guess I will have to find one that works.
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Re: Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 9:31 pm

3DRelic Tue Aug 25, 2020 9:31 pm
Another update. Went back to 2019. works perfect, but then my replicator doesn't work now. This is great... Back to 20 I go...
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Re: Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 9:53 pm

3DRelic Tue Aug 25, 2020 9:53 pm
Created a new scene. I have all them boxes checked in the animation setting. It changes even with just a cube. So I would say its broken. I am guessing its something to do with the bunch of checkboxes you have to fumble around with.

Hope this helps...

EDIT: Nvm - in classic Octane fashion, I can't upload a LXO. Lmk how I can send it to you. Thanks
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Re: Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 9:58 pm

3DRelic Tue Aug 25, 2020 9:58 pm
After about 3 hours of lost work time. Its the "Object Motion Blur" check box that is breaking it. But I can't afford for that to not be checked. Its a huge scene with a ton of CAD. I go from rendering 10 seconds per frame, all the way up to about 45....

Also found out it works if I send to standalone. I attempted it with my scene but after about 20 minutes. It got to .4 percent on the export to alembic dialogue. Forced to cancel. Back to square one.
Last edited by 3DRelic on Tue Aug 25, 2020 10:40 pm, edited 1 time in total.
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Re: Lighting Changes On Animation For Environment

Postby face_off » Tue Aug 25, 2020 10:39 pm

face_off Tue Aug 25, 2020 10:39 pm
Hi. I doubt the Daylight Environment is used often with animations. I wasn't able to reproduce the error based on the information provided above. Are you able to sent me a simple scene which demonstrates the problem please? From memory, I think the Daylight sun direction is sync'd to the Modo Environment->Sun Light directional light position, so something is probably amiss there.

Thanks

Paul
Last edited by face_off on Tue Aug 25, 2020 10:43 pm, edited 1 time in total.
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Re: Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 10:43 pm

3DRelic Tue Aug 25, 2020 10:43 pm
Yes, Paul I just sent it to you in an email. I had your email from contacting support last weekend. I am doing a scene that is outside, so I figured it best to use the daylight system for this. It just seems to mess up the translation after the first frame for some reason...
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Re: Lighting Changes On Animation For Environment

Postby face_off » Tue Aug 25, 2020 10:46 pm

face_off Tue Aug 25, 2020 10:46 pm
3DRelic wrote:Yes, Paul I just sent it to you in an email. I had your email from contacting support last weekend. I am doing a scene that is outside, so I figured it best to use the daylight system for this. It just seems to mess up the translation after the first frame for some reason...
Thanks for sending the scene. It renders fine for me. What version of the plugin are you using please?

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Re: Lighting Changes On Animation For Environment

Postby 3DRelic » Tue Aug 25, 2020 10:49 pm

3DRelic Tue Aug 25, 2020 10:49 pm
When you click render animation it works for you?! Mine works great in the live viewer, but when I click the render animation button it breaks after the first frame, aka frame 2.

I am using plugin version:

Started logging on 25.08.20 17:48:36

OctaneRender Enterprise 2020.1.4 (8010400)

EDIT: This is the file name I installed too: OctaneRender_for_Modo_2020_1_4_162_ENTERPRISE

Here is frame 1 and frame 2 for me.
Attachments
asdf_00001.png
asdf_00000.png
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