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Substance for Modo - The latest method?

PostPosted: Mon Jul 27, 2020 10:12 pm
by LFedit
I am coming back to the Modo Octane game, coming from a brief 2 year stint with C4d octane. Whats the best method to bring textures from substance to modo now adays? With software changing so much it is so hard to keep up on what is the most current method after doing a couple quick searches...

Do we still need to use octane overrides? Or are we converting everything on the fly?

Thanks!!! And even if you can just point me in a direction or something, that would be great!

Cody

EDIT : Like is this the latest and greatest on the docs? can barely trust them anymore with how fast software updates!!! https://docs.substance3d.com/integrations/octane-for-modo-162005234.html

Re: Substance for Modo - The latest method?

PostPosted: Tue Jul 28, 2020 12:48 am
by face_off
LFedit wrote:I am coming back to the Modo Octane game, coming from a brief 2 year stint with C4d octane. Whats the best method to bring textures from substance to modo now adays? With software changing so much it is so hard to keep up on what is the most current method after doing a couple quick searches...

Do we still need to use octane overrides? Or are we converting everything on the fly?

Thanks!!! And even if you can just point me in a direction or something, that would be great!

Cody

EDIT : Like is this the latest and greatest on the docs? can barely trust them anymore with how fast software updates!!! https://docs.substance3d.com/integrations/octane-for-modo-162005234.html
Hi - I don't think the process has changed. They should just render from the Shader Tree (ie. you don't need to add an Octane Override). Substance was not working with Octane for a long time, but was recently fixed - so make sure you are on the latest version of Substance. See https://render.otoy.com/forum/viewtopic.php?f=34&t=71169 for details.

Paul