Yes, you can use a Modo cube Mesh Item and attach the ORBX proxy to it, so you can see the positioning in the Modo OpenGL window.Hesekiel2517 wrote:Hi Dingbat,
i think the solution to your problem is to create a lowpoly Version of your highres Mesh (or a simple cube with the right dimensions) to use them in the Meshlayer you use as a proxy. So you can see your lowres Meshes in the viewport, but Octane will pick up your prepared Orbx for rendering.
Paul