exporter not working proparly

Forums: exporter not working proparly
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

exporter not working proparly

Postby remon_v » Fri Jul 22, 2011 7:58 am

remon_v Fri Jul 22, 2011 7:58 am
Oke so I tried exporting a scene with a specific camera angle/position but I couldn't do it.
I have everything setup in modo 501 sp3/4 but when I hit 'render' in the export window it starts doing stuff, but isn't even launching Octane.
When I click 'export OBJ' and open it manually in Octane it works fine even with textures and all.
But for me it's important that I have the same carmera settings + position.

Anyone here knows what's the problem?

cheers
remon_v
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
remon_v
Licensed Customer
Licensed Customer
 
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands

Re: exporter not working proparly

Postby marchermitte » Fri Jul 22, 2011 1:59 pm

marchermitte Fri Jul 22, 2011 1:59 pm
I'm having mostly troubles with UV. Funny enought, I export the model from Modo 501 to cotane (using the render button) and... no UV , no textures at all. Loading manually a texture results in no UV coordinate detected.
Now, I export the same model from Modo to lightwave, use the Lightwave exporter to bring my scene in Octane and all the textures and UV coordinates are HERE.
Strange, no?
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
marchermitte
Licensed Customer
Licensed Customer
 
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva

Re: exporter not working proparly

Postby remon_v » Fri Jul 22, 2011 6:03 pm

remon_v Fri Jul 22, 2011 6:03 pm
yes that's strange.... not so good things happening with the exporter :(
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
remon_v
Licensed Customer
Licensed Customer
 
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands

Re: exporter not working proparly

Postby remon_v » Sat Jul 23, 2011 3:38 pm

remon_v Sat Jul 23, 2011 3:38 pm
Oke I fixed my problem.
But then again I got the same problem as marchermitte mentioned here.
I know how to fix this aswel.

First hit render and when everything is ready go back to Modo and instead of hitting render, hit export OBJ and over write the old one.
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
remon_v
Licensed Customer
Licensed Customer
 
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands

Re: exporter not working proparly

Postby David » Wed Aug 03, 2011 6:59 am

David Wed Aug 03, 2011 6:59 am
It doesn't work for me neither (2.49 with Modo sp4)
Missing textures : they are visible in the node inspector, but doesn't show up in the render.
Glass materials appear as glossy instead of specular in octane.
i7 950 / 12GB / XP64 / GTX 470 / Modo 501
David
Licensed Customer
Licensed Customer
 
Posts: 49
Joined: Sat Apr 24, 2010 2:23 pm
Location: France

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 11 guests

Tue Apr 23, 2024 6:04 pm [ UTC ]