support for UV transforms

Forums: support for UV transforms
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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support for UV transforms

Postby HadleyRille » Wed Jan 15, 2020 7:17 pm

HadleyRille Wed Jan 15, 2020 7:17 pm
There is a feature not supported by the 'on the fly' scene translation that would be really nice to get implemented. That's the 'projection parameters' in the texture locator attached to a texture.

Specifically, Octane ignores the U and V tile offset parameters, the horizontal and vertical wrap parameters, the horizontal and vertical repeat option parameters, and the UV rotation parameter. I make use of these quite a bit in my workflow and it would be really nice to see them supported.
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Re: support for UV transforms

Postby funk » Thu Jan 16, 2020 12:46 am

funk Thu Jan 16, 2020 12:46 am
U/V tile offset doesnt work, but everything else you mentioned already works.

The horizontal/vertical REPEAT options have limited support, because not all of them have an equivalent option in Octane (see the octane image node BORDER MODE)
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Re: support for UV transforms

Postby HadleyRille » Thu Jan 16, 2020 7:18 pm

HadleyRille Thu Jan 16, 2020 7:18 pm
Thanks for the correction! I had noticed that some of my projects that had been set up for the built in renderer had the textures in the wrong place when rendered in Octane, so I mistakenly assumed that all of the UV transform parameters were being ignored. I do use the UV offset parameters a lot, and the "reset" UV repeat option is pretty handy.
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Re: support for UV transforms

Postby face_off » Fri Jan 24, 2020 9:55 pm

face_off Fri Jan 24, 2020 9:55 pm
I will see if this change is possible in the next release.

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