OctaneRender 2020 for Modo [OBSOLETE]

Forums: OctaneRender 2020 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Sun Jul 05, 2020 1:28 pm

Hesekiel2517 Sun Jul 05, 2020 1:28 pm
Also had a strange issue. I rendered a Sequenz (0-125 Framerange). It only rendered till Frame 121 and said it was done. The Frames are namend 0 till 121, but it skipped some frames so Frame 125 is named 121. During Rendering i disabled two Cards. Is it possible that this caused the issue?
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Sun Jul 05, 2020 3:03 pm

Hesekiel2517 Sun Jul 05, 2020 3:03 pm
Dirt.jpg


The Text says this value in the Dirtnode can be 0.0 but the minimum is 1.0
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Mon Jul 06, 2020 7:38 am

face_off Mon Jul 06, 2020 7:38 am
Also had a strange issue. I rendered a Sequenz (0-125 Framerange). It only rendered till Frame 121 and said it was done. The Frames are namend 0 till 121, but it skipped some frames so Frame 125 is named 121. During Rendering i disabled two Cards. Is it possible that this caused the issue?
I suggest re-rendering the animation, and not disabling the cards during the process to determine if that is the problem or not.

Paul
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Mon Jul 06, 2020 7:58 am

face_off Mon Jul 06, 2020 7:58 am
Hesekiel2517 wrote:
Dirt.jpg


The Text says this value in the Dirtnode can be 0.0 but the minimum is 1.0
This is an Octane engine issue - which I will report to OTOY.

Paul
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Tue Jul 07, 2020 4:10 am

face_off Tue Jul 07, 2020 4:10 am
Hesekiel2517 wrote:Hey Paul,
if i change the values of the Rouded edge node i need to update the scene to see an effect. Also if i have an image applied to an Arealight and click "create octane emitter" the image is not included in the resulting emitter material. Also "General Visibility" and "Sampling Rate" are not taken into account.

Thank you for your work!
Updating Round Edges nodes pin values seems to be updating correctly in the next version of the plugin. As for the create.octane.emitter command not bring across any images, yes, that is a limitation of the current create.octane.emitter command. Visibility settings worked for me, as turning of the parent light also turned off the geometry emitter.

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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby funk » Tue Jul 07, 2020 5:39 am

funk Tue Jul 07, 2020 5:39 am
He's talking about the "general visibility" channel on octane lights. eg. if that is set to 0.5, the mesh emitter created should have general visibility set to 0.5 as well

There seem to be quite a few things you dont convert correctly with emitter creation, so it would be nice to fix at some point
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby DERJUNG » Wed Jul 22, 2020 7:21 am

DERJUNG Wed Jul 22, 2020 7:21 am
Hi, Paul,

unfortunately the plugin for Octane X does not work in Modo 14.0v2 I am on a MacPro7,1 with a Vega II Duo and Catalina 10.15.6.
In Cinema 4D R21 everything works. Strange. Am I doing something wrong with the installation or is it a mistake?

Started logging on 22.07.20 09:17:34

Octane X Enterprise PR1 (10000024)

Compute error 2097152:113:
Compute error 2097152:113:
compute device 1: Linking 6d197dfc90d19e72 shader failed
compute device 0: Linking 6d197dfc90d19e72 shader failed
device 1: failed to initialize render thread 0x7fc6aee1a270
device 0: failed to initialize render thread 0x7fc6aee19930
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Wed Jul 22, 2020 8:34 am

face_off Wed Jul 22, 2020 8:34 am
DERJUNG wrote:Hi, Paul,

unfortunately the plugin for Octane X does not work in Modo 14.0v2 I am on a MacPro7,1 with a Vega II Duo and Catalina 10.15.6.
In Cinema 4D R21 everything works. Strange. Am I doing something wrong with the installation or is it a mistake?

Started logging on 22.07.20 09:17:34

Octane X Enterprise PR1 (10000024)

Compute error 2097152:113:
Compute error 2097152:113:
compute device 1: Linking 6d197dfc90d19e72 shader failed
compute device 0: Linking 6d197dfc90d19e72 shader failed
device 1: failed to initialize render thread 0x7fc6aee1a270
device 0: failed to initialize render thread 0x7fc6aee19930
Hi. This looks like an Octane render engine issue rather than a plugin issue, so you will need to report it to OTOY via the Support button at the top of this page, or in the OctaneX forum.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby face_off » Tue Jul 28, 2020 1:59 am

face_off Tue Jul 28, 2020 1:59 am
I have updated the installers at the top of this thread with:

2020.1.4.162
- Compiled with Octane 2020.1.4
- Fixed potential lag issue when selecting item in Modo when the Octane Viewport was closed
- Added Kernel->Animation->Refresh Non-Live Meshes When Scrubbing The Timeline. Ticking this option also forces non-live meshes to be reloaded each frame when rendering animations

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 2020 for Modo [TEST and STABLE]

Postby funk » Tue Jul 28, 2020 3:11 am

funk Tue Jul 28, 2020 3:11 am
Thanks Paul
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