Animate Proxy Visibility

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Animate Proxy Visibility

Postby Hesekiel2517 » Thu Nov 28, 2019 5:17 pm

Hesekiel2517 Thu Nov 28, 2019 5:17 pm
Hey there,

i want to disable Proxymeshes during an Animation. Animating the Render or Visibility works for normal Meshes, but not for proxys. When scrubbing the Timeline the blend out correctly, but when i render the animation the don't. Reload Mesh Each Frame doesn't work either.

I have a workaround by using Replicators but it would be a lot better if this worked directly.

Thanks in advance
Hesekiel2517
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Re: Animate Proxy Visibility

Postby Hesekiel2517 » Thu Nov 28, 2019 6:22 pm

Hesekiel2517 Thu Nov 28, 2019 6:22 pm
ok the workaround doesn't work with motionblur. So It would be really cool if there was a solution
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Re: Animate Proxy Visibility

Postby Hesekiel2517 » Thu Nov 28, 2019 7:04 pm

Hesekiel2517 Thu Nov 28, 2019 7:04 pm
also animation of the visibility of normal meshes only works if Reload each frame is ticked. So no motionblur also
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Re: Animate Proxy Visibility

Postby face_off » Thu Nov 28, 2019 11:22 pm

face_off Thu Nov 28, 2019 11:22 pm
I'm not sure I understand how you can have motion blur on an object that is disappearing. I don't think Octane could realistically render that (and therefore Octane needs the number of mesh present at each timeline point to be the same in order to render Object Motion Blur).

Paul
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Re: Animate Proxy Visibility

Postby Hesekiel2517 » Thu Nov 28, 2019 11:33 pm

Hesekiel2517 Thu Nov 28, 2019 11:33 pm
Ok sorry i should have described it better. There are Objects in my scene which are used only temporarily. After that they move out of view but keep bothering me if i turn the camera :) So i want them to become invisible after they leave the screen. In Modo you can just animate the render or visible channels. Octane understands these channels but don't update them during animation. For normal meshes it works if the mesh is reloaded every frame. For Proxys it does not work at all. I worked around this by animating the scale to 0% instead. But make the Render or Visiblechannel animatable would be better in my opinion.
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Re: Animate Proxy Visibility

Postby face_off » Fri Nov 29, 2019 12:29 am

face_off Fri Nov 29, 2019 12:29 am
I understand. Octane will not render Object Motion blue from the animation track (as implemented in the Modo plugin) if an object changes it's visibility status during the timeline. I think either splitting the animation into parts, or setting the scale to something very small and moving the object far from the camera are the best options.

Paul
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