so i am running into a puzzling mess whenever i try to plug in a displacement map in my model. I want it to apply the map to the twist off cap of my model and have a uv map assigned to just that area.
this shows what it should look like from the modo renderer.
And this is my setup that plugs the displacement map into my mix node. as soon as i do that, the white material turns to clear and separates the model into separate pieces as you see in the Octane render view
what is the correct way to set this up in the octane node setup? here is the sample file to troubleshoot if you're interested in helping a newcomer out.
thank you kindly,
Rod.