Chnage Particle ID of sourcemesh

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Chnage Particle ID of sourcemesh

Postby Hesekiel2517 » Thu Sep 26, 2019 11:36 am

Hesekiel2517 Thu Sep 26, 2019 11:36 am
Hey there,

i often have many cad modells with different color but same material properties. So i made a universal material which changes the color by particle id. This works nice with instances. The Particle ID is changable in the instance properties. But it doesn't seem to be possible with the source mesh. I can change the particle id in modo but octane always sees it as particle id 0. Is it possible to change the particle id of the source mesh?
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Re: Chnage Particle ID of sourcemesh

Postby face_off » Fri Sep 27, 2019 3:07 am

face_off Fri Sep 27, 2019 3:07 am
I don't think you can currently do this, however it might be possible for me to implement. If you send me a sample scene with some Mesh Instances which have non-0 Particle ID's I will take a look.

Paul
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Re: Chnage Particle ID of sourcemesh

Postby Hesekiel2517 » Tue Oct 01, 2019 3:39 pm

Hesekiel2517 Tue Oct 01, 2019 3:39 pm
Cool, here is a file and a video which should explain what i mean
Attachments
Octane_Example_Instance_ID.zip
(19.15 MiB) Downloaded 154 times
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Re: Chnage Particle ID of sourcemesh

Postby face_off » Wed Oct 09, 2019 6:18 am

face_off Wed Oct 09, 2019 6:18 am
I have added support for reading the Particle Id of the source mesh in the next release (which will have a final number of .154 in the release number).

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Chnage Particle ID of sourcemesh

Postby praimbault » Wed Oct 09, 2019 4:39 pm

praimbault Wed Oct 09, 2019 4:39 pm
Nice!
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Re: Chnage Particle ID of sourcemesh

Postby Hesekiel2517 » Fri Oct 11, 2019 10:10 am

Hesekiel2517 Fri Oct 11, 2019 10:10 am
Cool! Thank you!
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