OctaneRender 2019 for Modo [OBSOLETE]

Forums: OctaneRender 2019 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby funk » Mon Mar 09, 2020 7:03 pm

funk Mon Mar 09, 2020 7:03 pm
Thanks Paul. I noticed you updated the original post with a new build

2019.1.5.159 (04-Mar-2020)
- Fixed a number of small issues introduced in release 158
- Revised the render status window to only show relevant information, and also provide details for when render region is on


Can you please make sure to add a new post to this thread when you do that? That way, anyone subscribed to this thread gets a notification email.
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 14
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 904
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Mon Mar 16, 2020 7:40 pm

Hesekiel2517 Mon Mar 16, 2020 7:40 pm
Hey there i want to use Modos Fur and a vertexmap at the same time. Building the Shader Works finde. But when i enable Modo Render Cache the Vertexmap stops to work. Is there a way around this?
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 293
Joined: Mon Nov 23, 2015 10:57 pm

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby face_off » Tue Mar 17, 2020 5:51 am

face_off Tue Mar 17, 2020 5:51 am
Hesekiel2517 wrote:Hey there i want to use Modos Fur and a vertexmap at the same time. Building the Shader Works finde. But when i enable Modo Render Cache the Vertexmap stops to work. Is there a way around this?
Can you sent a scene which demonstrates this issue, and I can take a closer look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 14186
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Tue Mar 17, 2020 10:22 am

Hesekiel2517 Tue Mar 17, 2020 10:22 am
Rendecache On
Rendercache_On.JPG


Rendercache Off
Rendercache_Off.JPG


Here you are. VMaps don't work if the rendercache is enabled
Attachments
Rendercache_VMap.zip
(11.29 KiB) Downloaded 44 times
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 293
Joined: Mon Nov 23, 2015 10:57 pm

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Postby face_off » Wed Mar 18, 2020 2:10 am

face_off Wed Mar 18, 2020 2:10 am
Here you are. VMaps don't work if the rendercache is enabled
Thanks for providing the scene. I can now confirm that unfortunately the Modo Render Cache does not provide Vertex Map textures or weights. I suggest submitting a Feature Request to Foundry for the to add this.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 14186
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia
Previous

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 4 guests

Sun Sep 27, 2020 11:05 pm [ UTC ]