Octane FOG

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Octane FOG

Postby remon_v » Sun Jun 16, 2019 3:43 pm

remon_v Sun Jun 16, 2019 3:43 pm
Hey guys,

I'm playing with the Octane fog and is there a way to change the scattering phase?
What I would like to achieve is more scattering in the distance.

Thanks in advance!
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
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Re: Octane FOG

Postby remon_v » Sat Jul 13, 2019 9:42 am

remon_v Sat Jul 13, 2019 9:42 am
I just found out how:
Just use an 'Octane NodeGraph'
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Re: Octane FOG

Postby face_off » Sat Jul 13, 2019 11:55 am

face_off Sat Jul 13, 2019 11:55 am
Yes. You can also drag the Medium channel from the Environment onto the schematic and change the Phase there.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Octane FOG

Postby remon_v » Thu Jul 18, 2019 6:28 pm

remon_v Thu Jul 18, 2019 6:28 pm
Thanks for the reply!
Is it possible to add texture to the fog, like noise to brake it up?
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
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Re: Octane FOG

Postby face_off » Sat Jul 20, 2019 5:08 am

face_off Sat Jul 20, 2019 5:08 am
Is it possible to add texture to the fog, like noise to brake it up?
I'm not sure - sorry. I suggest asking general Octane rendering questions in the Octane Standalone forum.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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