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Make complex material using falloff

PostPosted: Wed Jun 12, 2019 1:45 am
by TaikiMitsuishi
Hi guys,

I'm new to use Octane Render for Modo and I tried to make a material using falloff to change a diffuse color for example, but it doesn't work with Octane Render.

Does anyone know how to make this kind of material?

Thanks.

Taiki Mitsuishi

Re: Make complex material using falloff

PostPosted: Sun Jun 16, 2019 3:42 pm
by francois
Do not use the consant shader that is not recognized by octane.
Rather use two RGBcolor and mix them with either a procedural texture of Octane, a grayscale image, or a weight map
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https://image.noelshack.com/fichiers/20 ... -37-19.png
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Re: Make complex material using falloff

PostPosted: Tue Jun 18, 2019 7:33 am
by funk
Unfortunately it's not possible for Octane to use shader tree falloffs/texture locators in this way.

We can emulate the look with Octane nodes and some modo rigging, but it's a little complicated.

There's probably a few different ways to do it. I'm attaching a scene for you to study.

emulate_falloff.jpg

Re: Make complex material using falloff

PostPosted: Wed Jun 19, 2019 12:11 pm
by francois
it's very clever as a solution.
Thank you for sharing

Re: Make complex material using falloff

PostPosted: Sat Jul 06, 2019 7:19 am
by TaikiMitsuishi
Hi, funk and francois,

thanks for the reply and funk I really thank you!!
this is so nice!!

I appreciate you guys :)