Hi
I was experimenting with tiling a .VDB volume to see if it was possible to make a cloudscape using VDBs inside Octane for MODO.
Imported a single .orbx proxy to a mesh, replicated it using a particle generator, changed scattering and resolution inside the "edit proxy", and made a test rendering
Really bad artefacts in the intersection of the VDB replicas
Tried different volume resolutions. Same thing.
Is there any workaround or it's a limitation?
Thanks for any help
OctaneRender for Modo 4.04.0.145
Windows 10
Driver version 417.22
Geforce 1070 Max-Q
MSI GS73VR 7RG