That looks very close to what I need.
Is that an incidence angle gradient?
What type of inputs does it accept? Even if you can just tell me which nodes it accepts I can take it from there
And if I have your attention right now I am wondering if it's possible to use any function from Modo like the layers in the shading tree (such as procedural layers) in Octane.
I'm pretty sure I couldn't in LightWave but I am wondering if that's true in Modo too.
Finally how would it be possible (even a workaround) to use the sculpting capabilities in Modo to my advantage with Octane rendering.
Sorry for the barrage of information here, but those are 3 questions I would really appreciate an answer to
Thanks Paul.