Check the Standalone manual for details - https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/Gradient.htm.What type of inputs does it accept? Even if you can just tell me which nodes it accepts I can take it from there
Yes, there is some support for layers - pls see the manual. https://docs.otoy.com/ModoH/ModoPluginManual.htm#Modo/ModoLayerMasks.htmAnd if I have your attention right now I am wondering if it's possible to use any function from Modo like the layers in the shading tree (such as procedural layers) in Octane.
Sorry - I'm not sure what you mean by "sculpting capabilities".Finally how would it be possible (even a workaround) to use the sculpting capabilities in Modo to my advantage with Octane rendering.
face_off wrote:Vertex attributes (from Modo Mesh weight maps and RGB/RGBA maps) are supported in the Octane 2018.1 version of the plugin, which should be available in the next week or so.
That scene rendered OK for me. You didn't say what problem you are having.lightvu wrote:In regards to the original post, can someone tell me what I am doing wrong in this scene?
The zip has a very simple modo file and V.png
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