Copy and Paste Octane Override or Select ORBX Export Object

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Copy and Paste Octane Override or Select ORBX Export Object

Postby LFedit » Fri Dec 07, 2018 5:06 pm

LFedit Fri Dec 07, 2018 5:06 pm
We are experimenting with the new orbx loader in c4d as that is where we want to end our pipeline. But trying to find the best way to get our objects over. Either I would copy and paste my textured objects into a new scene, then export the orbx file (But then the octane override doesn't copy and paste). Or is there a way to select what objects I want to send over with the orbx export, I dont want to send an entire scene every time I have a change?

Thanks!

EDIT: I did get it to copy and paste an octane override, but the correct nodes didn't transfer.
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Re: Copy and Paste Octane Override or Select ORBX Export Object

Postby face_off » Sun Dec 09, 2018 10:36 am

face_off Sun Dec 09, 2018 10:36 am
I would need to test all this to give you a definite answer, but my guess is that what you are trying to do won't be easy. When you save a scene from OctaneRender for Modo as ORBX, it bundles all the scene geometry into a single ABC node. Furthermore, it compressed the material node network into a single Octane material node (so each material will be a single node with the connected network of nodes stored as internal nodes to the material node.

Paul
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Re: Copy and Paste Octane Override or Select ORBX Export Object

Postby LFedit » Mon Dec 10, 2018 5:23 pm

LFedit Mon Dec 10, 2018 5:23 pm
Gotcha. Well thats how we do it with c4d, in there you can copy and paste whatever geometry you want and the octane materials come with it. Then you just save that new scene as orbx. So I just want to do the same thing with Modo. Guessing something behind the scenes is different with c4d compared to modo?

Thanks!
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Re: Copy and Paste Octane Override or Select ORBX Export Object

Postby face_off » Tue Dec 11, 2018 12:29 am

face_off Tue Dec 11, 2018 12:29 am
The Modo plugin puts all the schematic nodes into a single Material node - since that is the most efficient way to do it. You can always octane.showNodeGraph to see the current nodegraph for the scene being rendered and copy/paste nodes from there into Octane Standalone and then save as ORBX.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: Copy and Paste Octane Override or Select ORBX Export Object

Postby LFedit » Tue Dec 11, 2018 4:23 pm

LFedit Tue Dec 11, 2018 4:23 pm
Okay, I will try that. Thanks!
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