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Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Fri Jan 18, 2019 11:42 am
by MrFurious
Is it possible to have 2 different versions of the plugin installed at the same time.. for 2 different versions of Modo? (902 & 12.2 v1)

Cheers,
Dino.

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Sat Jan 19, 2019 4:15 pm
by SreckoM
Out of core geometry is not implemented into Octane for Modo version? I only see Out of core texture options in settings.

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Sun Jan 20, 2019 4:50 am
by face_off
Out of core geometry is not implemented into Octane for Modo version? I only see Out of core texture options in settings.
Out of Core Textures /includes/ out of core geometry. I will change the text in the plugin to reflect this.

Is it possible to have 2 different versions of the plugin installed at the same time.. for 2 different versions of Modo? (902 & 12.2 v1)
I don't think this is easily possible unless you manually copy one of the plugins into a different folder and adjust the CFG file accordingly.

Paul

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Sun Jan 20, 2019 4:25 pm
by SreckoM
Thanks Paul!

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Fri Jan 25, 2019 3:13 am
by face_off
Hesekiel2517 wrote:Hey there,
i tried the new light linking feature and want to say thank you for implementing this. Works really well!

Would it be possible to link the light also by Material and not by Mesh?
I don't think this is supported by Octane, since the Light Pass Mask is attached to a geometry item, not a material.

Thanks

Paul

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Wed Jan 30, 2019 5:51 am
by face_off
I have updated the STABLE installer at the top of this thread with:

4.02.0.139
- Compiled with Octane 4.02
- Fixed bug when moving a Point Light with no emitter geometry attached
- Fixed bug where changing a Constant item in the Shader tree was not live updating the Octane viewport
- Added "Linear Space Invert" to RGB Image, Alpha Image, Float Image, Instance Color and Baking Texture nodes
- Fixed issue where changes to nodes in the schematic such as the Gradient node were not live updating in the Viewport

Thanks

Paul

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Wed Jan 30, 2019 6:02 am
by MrFurious
no problem, thanks Paul.

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Wed Jan 30, 2019 7:43 am
by funk
Thanks Paul

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Mon Feb 11, 2019 7:14 pm
by Tharso
When we will get octane for modo 13 beta?

Re: OctaneRender 4 for Modo [TEST and STABLE]

PostPosted: Tue Feb 12, 2019 12:07 am
by face_off
When we will get octane for modo 13 beta?
The current version of the plugin should run with Modo13, however I am aware of some Modo13 issues that cause problems in the plugin, so I would not recommend using the plugin with Modo13 yet.

Thanks

Paul