OctaneRender 4 for Modo [TEST and STABLE]

Forums: OctaneRender 4 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Wed Jan 08, 2020 2:33 am

MrFurious Wed Jan 08, 2020 2:33 am
Thanks so much Paul.

Actually "Reload Mesh Each Frame" is already implemented in v4.05.0.153. Lets call this one user error :/
Works great, thanks for schooling me on this.

Re: Imager and custom LUT Strength... that's fine, I understand the code is being updated. As a workaround I can just keep the node group I created and connect/disconnect the pins as needed. Easy enough.

Looking forward to a V4 with those fixes, much appreciated.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Fri Jan 10, 2020 2:36 am

face_off Fri Jan 10, 2020 2:36 am
Hi Dino

Here is an Octane 4.05 build of the plugin against the latest plugin code. Given the plugin now has Octane 2018, 2019 and 2020 support, I don't think it's possible to support Octane 4 past this release.

https://render.otoy.com/customerdownloads/plugins/8c/e9/f8/a2/OctaneRender_for_Modo_4_05_0_157_64bit.exe

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Tue Feb 11, 2020 4:38 pm

MrFurious Tue Feb 11, 2020 4:38 pm
Thanks very much Paul.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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MrFurious
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Wed Feb 12, 2020 3:16 pm

MrFurious Wed Feb 12, 2020 3:16 pm
Sorry Paul, I really appreciate providing the v4 plugin but I'm unable to save my render as 32bit EXR now. When I click either of these nothing happens:

exr32.jpg
exr32.jpg (104.28 KiB) Viewed 1547 times
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
MrFurious
Licensed Customer
Licensed Customer
 
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Wed Feb 12, 2020 6:03 pm

MrFurious Wed Feb 12, 2020 6:03 pm
Also if I save as either 16 bit tonemap, or 16 bit non-tonemap EXR they actually save as 32 bit.

16bit.jpg
16bit.jpg (86.66 KiB) Viewed 1546 times
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
MrFurious
Licensed Customer
Licensed Customer
 
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Wed Feb 12, 2020 9:53 pm

face_off Wed Feb 12, 2020 9:53 pm
Hi Dino

Sorry for the save issue. Unfortunately the plugin code has moved a lot with 2018.1, 2019.1 and 2020.1, and it looks like this code change has broken the Octane 4 version of the plugin. Sorry, but I think the time to upgrade to the latest version has arrived.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 14186
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia
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