OctaneRender 4 for Modo [OBSOLETE]

Forums: OctaneRender 4 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Fri May 24, 2019 6:19 am

face_off Fri May 24, 2019 6:19 am
An issue I found with the latest V4 build. Changing the cameras White Point does not update in IPR.

edit: same for sky color, sunset color, ground color, stereo left filter and right filter.
This is fixed in the next release.

Keyable camera resolution would be nice too
Can you explain the use of this pls? It is not a trivial change, as things like the render buffer size would need to change each frame during an animation, so if there is another way to achieve what you are trying to do, that would be good.

Paul
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Sat May 25, 2019 2:44 am

face_off Sat May 25, 2019 2:44 am
I have updated the WINDOWS version at the top of this thread with:

4.04.0.145
- Fixed error where changing a color property from an item that was not a material (ie. the white balance) was not live updating the Octane viewport
- Fixed "Mesh not present in mesh item map when adding to mesh container" displaying when using the octane.saveAnimation command on a scene with a blank mesh used as an instance source
- Moving the Modo Camera via the OpenGL viewport now live-updates in the Octane Viewport

Thanks

Paul
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby funk » Sat May 25, 2019 7:06 am

funk Sat May 25, 2019 7:06 am
Thanks for continuing the 4.x updates too Paul
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby profisatz » Sun May 26, 2019 8:50 am

profisatz Sun May 26, 2019 8:50 am
v. 4.04.0.145 (and previous)

on
octane.importLocalDB
Values from Index N + K, Index Green N + K, Index Blue N + K
are missing, even if they are made with separate floating value nodes

tested with metallic and universal material
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Sun May 26, 2019 11:58 am

face_off Sun May 26, 2019 11:58 am
v. 4.04.0.145 (and previous)

on
octane.importLocalDB
Values from Index N + K, Index Green N + K, Index Blue N + K
are missing, even if they are made with separate floating value nodes

tested with metallic and universal material
Hi. Can you send me an ORBX file from your LocalDb which does this please, and I will take a closer look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Thu May 30, 2019 12:23 am

face_off Thu May 30, 2019 12:23 am
v. 4.04.0.145 (and previous)

on
octane.importLocalDB
Values from Index N + K, Index Green N + K, Index Blue N + K
are missing, even if they are made with separate floating value nodes

tested with metallic and universal material
Thanks for sending through the sample ORBX file. This problem is fixed in the next release of the plugin.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Sat Jun 08, 2019 7:49 am

MrFurious Sat Jun 08, 2019 7:49 am
face_off wrote:
An issue I found with the latest V4 build. Changing the cameras White Point does not update in IPR.

edit: same for sky color, sunset color, ground color, stereo left filter and right filter.
This is fixed in the next release.

Keyable camera resolution would be nice too
Can you explain the use of this pls? It is not a trivial change, as things like the render buffer size would need to change each frame during an animation, so if there is another way to achieve what you are trying to do, that would be good.

Paul


Thanks Paul, workaround is to duplicate the camera. If this is not so trivial to implement I'd just go with the workaround.
Dino Inglese
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Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Sat Jun 08, 2019 7:52 am

MrFurious Sat Jun 08, 2019 7:52 am
Loving the latest v4 build. Having IPR update with the camera is great, reminds me of my lightwave/octane days. Generally IPR seems more responsive even with changes to materials, colours etc. One thing I notice though... if 'enable denoising' is checked in the imager this slows down the fluidity / framerate or IPR refresh. Can this be corrected as I almost always like to have denoising on.

Cheers
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Sat Jun 08, 2019 7:58 am

MrFurious Sat Jun 08, 2019 7:58 am
FYI modo shows the installed plugin as 2018 for v4 users with the latest build.

octane version.jpg
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Sun Jun 09, 2019 11:40 pm

face_off Sun Jun 09, 2019 11:40 pm
FYI modo shows the installed plugin as 2018 for v4 users with the latest build.
Thanks - I will fix this in the next release.

One thing I notice though... if 'enable denoising' is checked in the imager this slows down the fluidity / framerate or IPR refresh. Can this be corrected as I almost always like to have denoising on.
I could not reproduce this. Can you provide a workflow which demonstrates the problem please?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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