OctaneRender 4 for Modo [OBSOLETE]

Forums: OctaneRender 4 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Sun May 05, 2019 1:01 pm

face_off Sun May 05, 2019 1:01 pm
Which Nvidia driver do you have installed please?

Paul
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby Buttercup » Sun May 05, 2019 5:20 pm

Buttercup Sun May 05, 2019 5:20 pm
Mac OS Sierra 10.12.6 (16G29)
Modo 12.2v1 Octane build 4.01.1.138
CUDA Driver Version: 387.178
NVIDIA Web Driver : 378.05.05.25f01
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Mon May 06, 2019 2:11 am

face_off Mon May 06, 2019 2:11 am
Mac OS Sierra 10.12.6 (16G29)
Modo 12.2v1 Octane build 4.01.1.138
CUDA Driver Version: 387.178
NVIDIA Web Driver : 378.05.05.25f01
Hi. You will need the latest Nvidia release to run recent versions of the plugin as per https://render.otoy.com/forum/viewtopic.php?f=24&t=71406. I believe this version is the correct one -> https://www.nvidia.com/object/macosx-cuda-410.130-driver.html but it requires High Sierra (10.13).

I hope that helps.

Paul
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby Buttercup » Mon May 06, 2019 12:18 pm

Buttercup Mon May 06, 2019 12:18 pm
Paul, thank you for your help. Sorry, I can't update to 10.13 for a number of reasons. I use sonnet egfx breakaway box, on 10.13 not everything works stably as on sierra 10.12. I also don't want to write off octane render 4. I've been studying old projects, and on octane render 3 this was not the case. But I can't go back to version 3 because I can't live without a noise canceller :D :D :D . I've noticed that it all depends on the focal length, when you activate the DOF, the point disappears, but when the camera animation doesn't always go well. So I create a locator for the camera and get a more accurate focus. The black dot's gone, and I'm happy :D
Thanks again for your help
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Tue May 07, 2019 12:48 am

face_off Tue May 07, 2019 12:48 am
Paul, thank you for your help. Sorry, I can't update to 10.13 for a number of reasons.
I am sympathetic to the challenges of working with Mac OSX, so here is the installer you requested. https://render.otoy.com/customerdownloads/plugins/14/34/78/39/OctaneRender_for_Modo_4_01_1_138_MacOSX.mpkg.zip

Paul
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Tue May 07, 2019 9:11 am

face_off Tue May 07, 2019 9:11 am
I have updated the STABLE installers for the Octane Regular license plugin version at the top of this thread with:

4.04.0.143
- Compiled with Octane 4.04
- Implemented performance improvements when loading and updating scenes with large numbers of mesh items with Live Geometry Update on
- Changed the Preferences->Default Live Geometry Update from Off to On (given the above performance improvements)
- Changed the Preferences->Update on Mouse Button Release to Off
- Fixed crash when adding a camera or duplicating a camera when the Viewport was open
- Added "Viewport Refresh Interval" to the Preferences->Octane panel and set the default Viewport Refresh Interval to 30ms
- Re-arranged "Create Texture" menu items in the Schematic to match Octane Standalone

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby funk » Tue May 07, 2019 2:17 pm

funk Tue May 07, 2019 2:17 pm
Thanks Paul
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby cuffi » Mon May 13, 2019 3:45 pm

cuffi Mon May 13, 2019 3:45 pm
Hey Paul,

do you have any informations when the rounded edge shader in Octane will work properly? I got very weird results especially with CAD models which consists of lot of triangles. Had weld vertices ticked...

All other features are working like a charm, very well done! I did'nt use Octane since I was part of the beta tester team. You have put a lot of work in there! I have finished a tight project in no time compared to using the MODO renderer.

Again, thumbs up! :D :D

René
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Mon May 13, 2019 10:56 pm

face_off Mon May 13, 2019 10:56 pm
do you have any informations when the rounded edge shader in Octane will work properly? I got very weird results especially with CAD models which consists of lot of triangles. Had weld vertices ticked...
Hi Rene, good to hear from you again! I don't know the answer to this, so you will have to pose your question to OTOY in the general Octane Standalone forums. Perhaps it is planned for Octane 2019.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby cuffi » Tue May 14, 2019 6:23 am

cuffi Tue May 14, 2019 6:23 am
face_off wrote:
do you have any informations when the rounded edge shader in Octane will work properly? I got very weird results especially with CAD models which consists of lot of triangles. Had weld vertices ticked...
Hi Rene, good to hear from you again! I don't know the answer to this, so you will have to pose your question to OTOY in the general Octane Standalone forums. Perhaps it is planned for Octane 2019.

Paul


Hi Paul,
thank's !
René
Win 7 Ultimate 64 Bit | GTX780 Ti | GTX 560 TI | Driver Version 337.88 | Intel Core i7 3930K 6x 3,2 GHz | 32 GB RAM
Web: http://www.mentalarts.com
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