OctaneRender 4 for Modo [OBSOLETE]

Forums: OctaneRender 4 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Thu Sep 26, 2019 7:45 am

face_off Thu Sep 26, 2019 7:45 am
Another bug, light ID's dont render properly when outputting an animation. Seems to work fine in IPR in regular mode when scrubbing through the timeline.
What do you mean by "dont render properly" please?

Paul
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Thu Sep 26, 2019 8:11 am

MrFurious Thu Sep 26, 2019 8:11 am
they don't enable or disable, as keyed in the timeline.
Dino Inglese
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Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Thu Sep 26, 2019 8:30 am

face_off Thu Sep 26, 2019 8:30 am
Currently have it ticked. But I tried unticking it, and using the shift X & y controls in the octane camera panel and it still didn't work
This is fixed in the next release.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Thu Sep 26, 2019 8:31 am

face_off Thu Sep 26, 2019 8:31 am
they don't enable or disable, as keyed in the timeline.
Sorry, but I do not understand what you mean by this. Can you please give a full description of the problem with some screenshots.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Thu Sep 26, 2019 9:48 am

MrFurious Thu Sep 26, 2019 9:48 am
face_off wrote:
Currently have it ticked. But I tried unticking it, and using the shift X & y controls in the octane camera panel and it still didn't work
This is fixed in the next release.

Thanks

Paul


thanks mate your a legend.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Fri Sep 27, 2019 12:13 am

MrFurious Fri Sep 27, 2019 12:13 am
face_off wrote:
they don't enable or disable, as keyed in the timeline.
Sorry, but I do not understand what you mean by this. Can you please give a full description of the problem with some screenshots.

Thanks

Paul


I was going to send a simple test scene, but everything works fine in this test scene. Problem is only in my current production scene. I'll see if I can find out what's causing it.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Fri Sep 27, 2019 1:57 am

MrFurious Fri Sep 27, 2019 1:57 am
I have a few more issues I've been wanting to post for some time but haven't had the chance; Hope you don't mind if I list them here all at once.

Clipping Distance
Similar to Film Offset / Motion Blur issue, 'Clipping Distance' behaves the same. Scrubbing this value updates fine in IPR, but add a couple keyframes and IPR doesn't update accordingly if motion blur is ticked.

Morph Influence
Strange behaviour with Morph Maps. IPR updates fine if you scrub the strength percentage slider under 'morph influence'. But if you add some keyframes in the timeline for morph percentages, IPR doesn't update. Scene reload is needed. Motion Blur ticked or unticked has no effect with this one.

IPR Size Increment
This is a minor one & not so much of a bug but more of an annoyance, hopefully an easy fix. IPR size percentage is inconsistent ie; size zoom increments of 100%, 200%, 400%.
-- with the rendered image at 100% size, if IPR window frame is smaller than the rendered image (you are able to middle click pan around the image), scroll zooming works correctly and will zoom in 200%, 400%.
-- with the rendered image at 100% size, if IPR window frame is larger than the rendered image (you can see the black border), scroll zooming works a little odd.. the next zoom step will fill the frame (as it should) but the next zoom step will be 2x the last, not 200%. for example: 100%, next zoom step (fill frame) 103.63%, next zoom step 207.25% (not 200%), next zoom step 414.50% (not 400). May seem trivial but odd percentages display jaggy line artificts I'd rather not be there. IMO it's much cleaner result when zoom steps are multiples of 100.

Lastly, but probably the one I'd most like to see implemented as it's an issue I have with most of my interior shots.

Flag Object to be Invisible to IPR Picking
Would it be possible to somehow flag any item so it's invisible to picking in IPR (material, focus etc) ? Most common scenario: archviz scene with a foreground object set to 'Camera Visibility' OFF. This foreground object is usually a wall which is closer to the camera than all other objects and covers the entire frame (set to wireframe or bounding box so I can see through it in GL viewport). When I go to material pick, IPR only sees this wall object and nothing else. I could be mistaken but I think Octane for lightwave had this, or it may have been the granddaddy of all IPRs worleys' Fprime. Not sure, but It's sorely missed.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby face_off » Sat Sep 28, 2019 11:20 am

face_off Sat Sep 28, 2019 11:20 am
Flag Object to be Invisible to IPR Picking
The next release will popup a menu showing all material under the mouse and you can select the one you want to pick.

I will investigate your other requests.

Please note these these changes will appear in the 2019.1 version of the plugin first. If you need an Octane 4 version, please let me know.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Sat Sep 28, 2019 12:23 pm

MrFurious Sat Sep 28, 2019 12:23 pm
Thanks Paul much appreciated.

With the popup menu solution, will that mean if there's a single object covering another object, the picker will see 'through' to the object behind?

How will this work with focus picking?

also if there are hundreds of materials in a scene a menu constantly popping up sounds like it could be annoying, maybe I don't understand this? I was thinking maybe a checkbox in the 'octane mesh' panel which says something like 'hide from IPR' (picking)
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 4 for Modo [TEST and STABLE]

Postby MrFurious » Sat Sep 28, 2019 4:06 pm

MrFurious Sat Sep 28, 2019 4:06 pm
I found the issue with Light ID's not animating correctly. Object motion blur is interfering with animating Light Id's.

Open my attached scene file and render out the animation. The coloured lights activate in order from left to right. Once the render has stopped tick 'object motion blur' in the octane kernel-->animation tab. Render out again and notice the lights aren't turning on.

Octane light ID.zip
(14.69 KiB) Downloaded 241 times
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
MrFurious
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Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia
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