by face_off » Tue Mar 05, 2019 8:56 am
face_off
Tue Mar 05, 2019 8:56 am
I have posted an experimental TEST build of the plugin with Octane 2018.1 at the top of this thread.
2018.1.0.141
- Compiled with Octane 2018.1 RC6
- Added the Cryptomatte render passes as per Octane 2018.1
- Added additional Octane 2018.1 Kernel pins
- Added support for Octane 2018.1 Vertex Attributes. Assign an RGB, RGBA or Weight map to a Modo Mesh, and then set Live Geometry Update ON for that mesh. Then create an Octane Override for the mesh material group and plug a Color Vertex Attribute or Greyscale Vertex Attribute into a texture pin. A Modo Shader Tree "Vertex Map Texture" can also be added to the Schematic and plug the vmap channel into the "Name" pin of the Octane Vertex Attribute node.
- Added the 2018.1 Vectron geometry item. To use this, click the Modo Mesh item "Add Mesh to Schematic" button. Then add a "New Geometry"->"Vectron" from the OctaneRender layout onto the Schematic and plugin the Vectron output into the Modo Mesh "Octane Geometry" channel. IMPORTANT: Live Geometry Update must be enabled on the Mesh item to render the Vectron
- Overhaul of the capturing of Modo changes and reflecting them in the Octane Viewport. More changes should now be detected, and slight performance gain
- Fixed issue where Meshes were not rendering if Render was ON for the Mesh but the visibility was OFF
- Modo Mesh Octane ORBX Proxies can now be used as instance and replicator sources. IMPORTANT: Live Geometry Update must now be enabled on the Mesh item to select and render an ORBX proxy. If a Modo Mesh item has both a proxy assigned and a Vectron connect, the Vectron is loaded
- The Octane 2018.1 Volumetrix Spotlight has not yet been implemented
As with all TEST builds, please use with caution on your commercial scenes.
Thanks
Paul