Disp + Norm shading problem

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Disp + Norm shading problem

Postby remon_v » Sat Nov 03, 2018 12:56 pm

remon_v Sat Nov 03, 2018 12:56 pm
I get a problem when I use a normal map and a displacement map at the same time.
I am using an older version: Modo801_3_3_3_112, because I'm still on Modo 701

Cheers,

remon_v
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Re: Disp + Norm shading problem

Postby face_off » Mon Nov 05, 2018 11:00 pm

face_off Mon Nov 05, 2018 11:00 pm
Hi - this is resolved in more recent versions of Octane, so you will need to upgrade to resolve this issue.

Thanks

Paul
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Re: Disp + Norm shading problem

Postby remon_v » Tue Nov 06, 2018 1:19 pm

remon_v Tue Nov 06, 2018 1:19 pm
Thanks for the answer, I noticed the latest stand-alone version doesn't have this problem.
I would prefer to work in Modo and upgrading it is too expensive at the moment.
I tried a work aroung with a mix material and attatch the displacement in the mix node, but that doesn't work for me either.
Is there a work around for this?

Cheers,

remon_v
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
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Re: Disp + Norm shading problem

Postby face_off » Tue Nov 06, 2018 9:56 pm

face_off Tue Nov 06, 2018 9:56 pm
You cannot use bump maps and displacement maps together in the version you are using. I'm sorry, but you will need to upgrade to resolve this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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