I think the problem is the UV's on the mesh. If you view the UV render pass you can see the problem.sorry for the delay. Here is a scene for you and also a few renders. You can see that the normals are different. Something is going wrong with the smoothing, i think.
This works only in 12.0 and it doesn't matter which version of Octane is used (as far as i know). Render Cache off produces errors, render cache on does not.
Thank you for looking into this!
I sent the scene to OTOY for comment. I will let you know when I get a response.Are the UVs effecting the normals? Since it's CAD Data the UVs are totally unusable. So Material uses only Linear Projection. Furthermore this Problem also shows up with no textures at all. Also why does it work if the rendercache is used? I'm glad that this helped, but i really don't understand why
I cannot find their response but I recall it was something like, yes, the UV map is effecting the normals in this case, you you need to fix the UV map.Hesekiel2517 wrote:Hey Paul,
did you get a response? Had this issue today again and searched for the problem one hour until i remembered that UV Map thing
Thank you in advance
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