Hi Paul I've been having this issue for a while but only now am having a chance to post this. Extremely laggy IPR refresh with some mesh items. Oddly any instances of said item are unaffected.
Please check my scene file:
http://www.mediafire.com/file/td4k88yvm ... s.zip/file
There are a couple really strange things happening here. Once you open the scene first please just move/pan/zoom the camera. Notice the IPR updates are immediate. Transforms on the red mclaren are also immediate. Problem starts when the skyline is transformed. It takes a good 3-4 seconds to update in IPR. Also, now camera transforms are also just as slow. It seems like it's reloading the scene into octane with each transform. But...
If you make an instance of the Skyline and place the original mesh item of the skyline far far off camera somewhere in the background and transform the skyline instance, the IPR updates are back to instantaneous. No problem with the instance, but the mesh item is very slow. Camera is now updating instantaneously as well.
No idea why this specific model is causing this. In another test scene similar to this I made sure the geometry was octane legal, no non planars, points merged, polys unified etc.
I have some large scenes where the slowdown is as long as 10+ seconds per transform.
Thanks,
Dino.