Checking camera animation in an ORBX scene?

Forums: Checking camera animation in an ORBX scene?
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Re: Checking camera animation in an ORBX scene?

Postby funk » Tue Aug 21, 2018 7:28 am

funk Tue Aug 21, 2018 7:28 am
face_off wrote:
Is there any reason why this isnt a button? Why not make this easier for users?
If you provide a button icon I will add it to the toolbar.

Paul


You could just turn the current export button into a popover menu like the "save render" button, then have 2 options:
- Export frame
- Export animation
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Re: Checking camera animation in an ORBX scene?

Postby marchermitte » Thu Aug 23, 2018 9:56 am

marchermitte Thu Aug 23, 2018 9:56 am
face_off wrote:I think you need to be using the octane.exportAnimation command.

Paul

Yeap, works like a charm, even with a constraint to path and a taget.

Thank you
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