Displacement: Serious Distortion

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Displacement: Serious Distortion

Postby jtmsf » Sat Aug 11, 2018 1:05 am

jtmsf Sat Aug 11, 2018 1:05 am
OctaneDisplacementProblem_PlaneSubdivided_Render.png
Rendered PNG

OctaneDisplacementProblem_PlaneSubdivided_Wireframe.png
Wireframe Infopass PNG

OctaneDisplacementProblem_PlaneSubdivided_Normals.png
Normals Infopass PNG


Hi,

I'm having a serious distortion problem with displacement in octane, both modo and standalone.

It's a strange distortion, different from the "ridged steps" that others on the forum have posted.

The examples above are from a simple 512m by 512m "plane" displaced with a 8K 32 bit TIF heightmap (i can send it, but it's 120MB if i compress it with .7z ).

Tried a lot of combination:
Tried with heightmaps generated from landscape software, with ones created by me on photoshop, with ones acquired as stock image.
Tried with 8,16,32 bit depths.
Tried wit 1k, 2k, 4k, 8k resolution.
Tried with different "plane" sizes. .

The problem allways exist.

It happens inside modo AND on "standalone".

My specs:
Modo 12.1v1
Octane for modo 3.08.1
Octane standalone 3.08.2
2x GTX 780 compute model 3.5 with Driver 388.71
AMD Ryzen 3 1200
8GB DDR4 Ram
Windows 10 Home 64 Version 1803

For the past three days i'm trying to find the cause, but i'm running out of ideas.

I would appreciate some help

Thanks in advance
Attachments
ProblemOctaneDisplacement_PlaneSubdivided.zip
Modo lxo File
(98.25 KiB) Downloaded 176 times
OctaneDisplacementProblemOCS.zip
Octane Standalone OCS
(98.49 KiB) Downloaded 180 times
jtmsf
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Re: Displacement: Serious Distortion

Postby jtmsf » Sat Aug 11, 2018 9:40 pm

jtmsf Sat Aug 11, 2018 9:40 pm
Here's another example :|

This time:
Displaced a 1mx1m plane using modo procedural texture.
Then baked it into a 8k 32bit float .exr heightmap
Then used that .exr heightmap in octane to displace the same 1mx1m plane

result: insane distortion


The wireframe kernel. Look at the "insane" wireframe!

AnotherExample_Wireframe.png
Wireframe kernel




and a second wireframe kernel rendered from a closer camera:

AnotherExample_Wireframe Closer.png
Closer camera




...
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Re: Displacement: Serious Distortion

Postby jtmsf » Sun Aug 12, 2018 2:44 am

jtmsf Sun Aug 12, 2018 2:44 am
Just an update:

All the displacements above were made inside "octane schematic" through octane override and using the "displacement node"

If the displacement is made using on the fly material conversion from modo's shader tree, it's worst. The examples are with cathmull-clark: level 5

OCTANE

OctaneWith_ontheflyconversion of the shader tree.png
Live Conversion Render


And the wireframe kernel
OctaneWireframeWith_ontheflyconversion of the shader tree.png
Live Conversion Render: Wireframe Kernel



MODO

Modo Render.png
Modo renderer



And the wireframe:

ModoWireframe.png
Modo Wireframe display
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Re: Displacement: Serious Distortion

Postby face_off » Sun Aug 12, 2018 11:26 am

face_off Sun Aug 12, 2018 11:26 am
Your files are missing Teste.tif.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Displacement: Serious Distortion

Postby jtmsf » Mon Aug 13, 2018 10:12 am

jtmsf Mon Aug 13, 2018 10:12 am
Any ideas why this distortion is happening?
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Re: Displacement: Serious Distortion

Postby face_off » Tue Aug 14, 2018 12:39 pm

face_off Tue Aug 14, 2018 12:39 pm
Thanks for providing this file. It appears to be an Octane issue - potentially due to the scale of the scene. May I suggest you open a ticket with OTOY via the Support menu above and send the Standalone OCS and Teste image files.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Displacement: Serious Distortion

Postby jtmsf » Tue Aug 14, 2018 5:12 pm

jtmsf Tue Aug 14, 2018 5:12 pm
Just sent it.

Thanks
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