Way to isolate textures like in standalone?

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Way to isolate textures like in standalone?

Postby vovoomz » Tue Jul 24, 2018 3:50 am

vovoomz Tue Jul 24, 2018 3:50 am
I'm sure there must be a way but does anyone know how to isolate and render texture node in Modo so I can see what I'm changing? I remember I could do this in the standalone and it was super useful for scaling textures and seeing the alphas properly.

Any help would be much appreciated!
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Re: Way to isolate textures like in standalone?

Postby face_off » Tue Jul 24, 2018 6:48 am

face_off Tue Jul 24, 2018 6:48 am
There is no easy way to do this at the moment, although I have had a few unsuccessful attempts to implement this. You can octane.showNodeGraph to display the Standalone version of the scene, however any changes made in this window are not transferred back to the Modo scene.

Paul
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Re: Way to isolate textures like in standalone?

Postby vovoomz » Sun Jul 29, 2018 9:40 pm

vovoomz Sun Jul 29, 2018 9:40 pm
Oh ok. Thanks for getting back to me regarding this, I'll keep my fingers crossed for the future :)
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