Projection Node projection bug

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Projection Node projection bug

Postby Greg » Sat Jul 21, 2018 5:57 pm

Greg Sat Jul 21, 2018 5:57 pm
Hey Paul - I notice this bug a lot (around 6:45 in this video). When you add a new image from the tool panel on the left - Octane will often connect the projection node of the new texture to an existing texture (replacing what was already there...often a MODO texture loc. if the material was converted via 'add Octane override).

In this video the new grayscale image projection node doesn't 'come in' connected to the new greyscale image node...it replaces a connection on an existing node.

https://www.youtube.com/watch?v=v-SCfbodSo4&t=5s

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Re: Projection Node projection bug

Postby face_off » Mon Jul 23, 2018 11:03 am

face_off Mon Jul 23, 2018 11:03 am
Hi Greg - nice video!

Were you aware the the plugin should grab the particle id's from Modo? The release notes cover this....

3.07.0.125
- Built with Octane 3.07
- Added Instance Color and Instance Range textures
- Added an instance id to each Scatter transform (ie. each Replicator particle source will have a unqiue instance id). The Instance ID is sourced from the Modo Replicator source IDs. The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to viewtopic.php?f=33&t=62395 for for details.


Regarding the bug....I cannot reproduce this. Is it possible a texture locator is shared between two images? Are you able to send me a scene which demonstrates this problem?

Thanks

Paul
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Re: Projection Node projection bug

Postby Greg » Mon Jul 23, 2018 10:12 pm

Greg Mon Jul 23, 2018 10:12 pm
Hi Paul - link to a video showing the problem. Scene is just a cube, material mask 'cube' with a single image set to diffuse color. Then an Octane override added to the mask.

https://youtu.be/coQUNA4jR0g
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Re: Projection Node projection bug

Postby Greg » Mon Jul 23, 2018 10:13 pm

Greg Mon Jul 23, 2018 10:13 pm
I'll do a follow-up video with the new features.

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Re: Projection Node projection bug

Postby face_off » Wed Jul 25, 2018 8:19 am

face_off Wed Jul 25, 2018 8:19 am
Hi Greg

The bug you are having appears to be a Modo bug. For instance, when adding a new RGB Image node, the plugin issues the following commands:
Code: Select all
channel.link replace {Octane Transform Value:output} {Octane RGB Image:transform}
channel.link replace {Octane Mesh UV Projection:output} {Octane RGB Image:projection}
Modo resolves the "unique" names above as follows:
channel.link replace {cmOctaneTransformValue049:output} {cmOctaneImage047:transform}
channel.link replace {cmOctaneUvwProj051:output} {cmOctaneImage033:projection}
So you can see it is incorrectly resolving the Octane RGB Image node in the second line to a different image node.

I have tried to code around this issue, however not been able to find a solution. Hear to hear any suggestions you might have.

Paul
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Re: Projection Node projection bug

Postby funk » Wed Jul 25, 2018 12:07 pm

funk Wed Jul 25, 2018 12:07 pm
I had a look into this because it happens to me as well.

There is an issue here with Modo renaming nodes when they get connected/disconnected. It looks like the RGB image node is getting renamed after you make the first connection, so the second connection is made to the wrong node.

I'll report the random node renaming issue, but you really should not be relying on item names because they can be changed . You should be using the item ID instead, which does not change.
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Re: Projection Node projection bug

Postby Greg » Wed Jul 25, 2018 10:59 pm

Greg Wed Jul 25, 2018 10:59 pm
I wouldn't know where to start on fixing it - maybe with what Funk said. I would maybe bring this up on the modo beta slack or someplace where a modo dev. could see it and fix it.
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Re: Projection Node projection bug

Postby face_off » Thu Jul 26, 2018 3:32 am

face_off Thu Jul 26, 2018 3:32 am
This issue is resolved in the next release.

Paul
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Re: Projection Node projection bug

Postby Greg » Sun Jul 29, 2018 7:13 am

Greg Sun Jul 29, 2018 7:13 am
Nice - thanks, that trips me up a lot when I'm working fast and don't catch it when it happens.
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