How to use an Octane Server (or feature request)

Forums: How to use an Octane Server (or feature request)
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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How to use an Octane Server (or feature request)

Postby Uhlhorn » Tue Jul 10, 2018 6:50 pm

Uhlhorn Tue Jul 10, 2018 6:50 pm
Hi there,

how can I use the Octane Server from Blender in Modo?

I'm asking because Apple actual has no computers with CUDA devices. And I has to buy a new computer.

And I'm asking because Octane brings my Mac to crash (kernel panics). First many fragments appear on the screen (see screenshot) and a little bit later the Mac crashes with a kernel panic.
I would be nice to use only a GPU server for rendering instead of iMacs own GPU.

If the using of an Octane Server is not possible, then it is a feature request. ;-)

Screenshot:
Image
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Re: How to use an Octane Server (or feature request)

Postby face_off » Wed Jul 11, 2018 12:06 am

face_off Wed Jul 11, 2018 12:06 am
OTOY had this planned a while back, but I am not sure if it is still in development. I suggest submitting it to the Feature Request system.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: How to use an Octane Server (or feature request)

Postby Uhlhorn » Thu Jul 12, 2018 12:40 am

Uhlhorn Thu Jul 12, 2018 12:40 am
Ah, okay. Thanks. :-)
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Re: How to use an Octane Server (or feature request)

Postby Goldorak » Tue Jul 17, 2018 2:51 am

Goldorak Tue Jul 17, 2018 2:51 am
We have this supported in Blender since V3, and internally it is possible to do elsewhere, but held back due to support and the push to get V4 done ASAP. We plan to revisit this after V4 is out and work on this feature getting official support in other plug-ins. We are also working on Metal backend for Mac for the longer term.
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Re: How to use an Octane Server (or feature request)

Postby Uhlhorn » Tue Jul 17, 2018 2:58 am

Uhlhorn Tue Jul 17, 2018 2:58 am
Ah, okay. Thank You.

Goldorak wrote: … for the longer term.

This could be a problem. I have to solve the problem soon. ;-)
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