modo volume objects in octane

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modo volume objects in octane

Postby lightboy » Wed Jun 13, 2018 4:37 pm

lightboy Wed Jun 13, 2018 4:37 pm
DId a search and found info on importing vdb voxel into modo and rendered with octane, but that is not what I want.
How do I get a simple modo volume to render in octane.
What I have tried is one vertex in a mesh layer into a vdbVoxel as the source and out to the volume with the input on voxel source.
Does no work
any ideas or is it not possible.
Thanks
Windows 10 | 1950x threadripper |64gb Ram | EVGA GTX1080 ti x3 |
Modo 13 64bit
Lightwave 2018
Nvidia driver 419.67
Octane modo plugin version 4.04.0.145
Octane lightwave plugin version 4.04
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Re: modo volume objects in octane

Postby Greg » Thu Jun 14, 2018 12:14 am

Greg Thu Jun 14, 2018 12:14 am
I don't know if this is exactly what you're looking for - but it should get you on the right track.

https://www.pixelfondue.com/blog/2018/5 ... volume-fog
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