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Enviroment Fog

PostPosted: Tue Apr 03, 2018 6:55 am
by haffy
Hi,

How to make enviroment fog in Octane / MODO ?

I tried to make a huge cube, add a shader with octane override on it.
Converted it to Specular and added a Scattering Medium to it.

Absorption - Black
Scattering - White
and a Density of 0.25

As I read in an thread in here, but I can not make it work.

Re: Enviroment Fog

PostPosted: Tue Apr 03, 2018 10:50 am
by face_off
You can use the Environment->Medium property. Mouseover the Medium property name for the tooltip for how to use it.

Paul

Re: Enviroment Fog

PostPosted: Tue Apr 03, 2018 12:11 pm
by haffy
Thanks Paul, I got it to work fine now :)

Btw, how does Schlick work? Can't see any difference..

Re: Enviroment Fog

PostPosted: Wed Apr 04, 2018 12:32 am
by face_off
Btw, how does Schlick work? Can't see any difference..
I'm not sure - sorry. There is a post in the archives here (in the general Octane forum) that explains it - or you could try searching at [url]docs.otoy.com[/url].

Paul