Hey there,
is it possible to use only the geometry of a Proxy item and change the Materials in the Shadertree?
I have multiple high-res meshes which must be rendered with several different materials. So I thought i use proxy items and define the Mesh in the Scene.
Thank you in advance
Edit: One solution to this is to use the Modo Proxysystem. But you have to enable Use Rendercache which in my experience in very unstable. Is there a way to use this workflow with the OctaneProxy item?