The reason your example is not working is because you have exposed the Rotation X, Rotation Y and Rotation Z pins, however connections from an Octane Float Value and individual pins from an Octane Transform Value are not supported. Instead, use the Octane 3D Transform and plug your Octane Float Value into the "Rotation" pin.How can I use my rotational value in a texture rotation?
Okay, this pin is not invalid. But the position of my texture is lost totally. I tried to modify the position, rotating and the scale of the texture, but I can not find it again.Instead, use the Octane 3D Transform and plug your Octane Float Value into the "Rotation" pin.
I already use the Octane spherical projection. I will take a look to Your scene files. Thank You.Hesekiel2517 wrote:You can also use the modo texturelocator via the octane projection. I attached another scene
… use the Tex- ture Locator …
… connect a Modo Texture Loc- ator to …
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