Schematic: Invalid pin (for a rotation)
Posted: Wed Jan 10, 2018 12:45 am
Hi,
I have an user channel with a calculated Y rotation angle (float, 0…360) and I want to plug it into the texture Y rotation of an Octane material. But I get always an „invalid pin“ error.
How can I use my rotational value in a texture rotation?
(I have an animation what turns my mesh in the Y axis. And I have an schematic that is correcting the texture rotation so that the label is always in the front. And I need this correction as a texture Y rotation in my Octane material.)
I have an user channel with a calculated Y rotation angle (float, 0…360) and I want to plug it into the texture Y rotation of an Octane material. But I get always an „invalid pin“ error.
How can I use my rotational value in a texture rotation?
(I have an animation what turns my mesh in the Y axis. And I have an schematic that is correcting the texture rotation so that the label is always in the front. And I need this correction as a texture Y rotation in my Octane material.)