It was on.face_off wrote:However if using projections, make sure Live Geometry Update is ticked for the mesh item …
It was set too.face_off wrote:… and make sure the projection is set to Local Coordinates, and not World Coordinates.
This was the problem! The units for length are meters. Please add this important information to the manual!face_off wrote:As for the units, I would expect the rotation would be in degrees, and the translation would be in meters.
Try enabling Kernel->Animation->Reload Materials Each Frame.The first bug: No texture updates when rotating via keyframes
When I set rotation keyframes, octane will not update the rotation while changing the frame. I have to reload the scene on each frame to get Octane updated. When I change the rotation value manually, Octane will update.
The rotation values within Octane are limited to values between -360 and 360, so you will need to work within this constraint.The second bug: No texture rotation on values over 360° and lower –360°
When I use values higher than 360 degrees or lower than –360° Octane will not update the rotation. And in this case it does not help to reload the scene.
I changed my concept totally, because ist is not possible to make it in the planned manner (see angle limitation).face_off wrote:Try enabling Kernel->Animation->Reload Materials Each Frame.
Hmm … this is not helpful. There are many use cases for angles greater then 360°. You should change it.face_off wrote:The rotation values within Octane are limited to values between -360 and 360, so you will need to work within this constraint.
That plugin does not contain any logic to handle this - it is just directly converting the Modo channel modifier out value to a pin value. So sorry, this is a limitation of the current implementation of the plugin.Hmm … this is not helpful. There are many use cases for angles greater then 360°. You should change it.
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