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Re: Octane Crashed Modo 11.2 on obj import
Posted:
Thu Apr 05, 2018 4:13 am
by face_off
I have escalated the issue to Foundry (it is bug # 58175).
Paul
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Thu Apr 05, 2018 5:23 pm
by Greggers
Thank you, both of you. Please let me know when fixed. I apologise for my outburst.
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Thu Apr 12, 2018 1:13 pm
by face_off
It appears from the bug report that Foundry have been able to fix this crash. So it will be in a future Modo release (next release?).
Paul
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Thu Apr 12, 2018 4:00 pm
by Greggers
Thanks for that Paul, I will test when the beta is available.
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Fri Apr 27, 2018 10:09 am
by Greggers
I tried the 12.1 beta but its still not working. I know its a foundry issue I just wanted to give a heads up.
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Sat Apr 28, 2018 12:43 am
by face_off
Yes, I found the same thing. I have been in contact with Foundry about it, and I am still hopeful a fix can be found for 12.1v1.
Paul
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Fri May 11, 2018 6:37 am
by face_off
I can now confirm that this crash is FIXED in the next Modo release (12.1v1) combined with with the next Modo plugin release built with Octane 3.08.2. The plugin release built with Octane 3.08.1 still results in a crash.
Thanks
Paul
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Tue May 15, 2018 3:22 pm
by Greggers
Thanks Paul, Great News.
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Tue May 15, 2018 10:30 pm
by face_off
OTOY have provided a patch for 3.08.1, so this should now be resolved with the 3.08.1.131, which I will release later this week (if you are using the latest Modo beta).
Paul
Re: Octane Crashed Modo 11.2 on obj import
Posted:
Wed May 23, 2018 12:48 pm
by Greggers
I can confirm the latest build of octane and the modo 12.1 beta 4 work together
thank you!