Layered fur in modo problem - bug?

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Layered fur in modo problem - bug?

Postby TStudio » Wed Nov 29, 2017 1:39 pm

TStudio Wed Nov 29, 2017 1:39 pm
Hi Paul.
It is me again. :-) With another fur problem.
In modo there is a option to have diffrent types of fur from one surface. Each layer (group) of fur can have its own shader and bitmap.
But in Octane ... they have diffrent size and lenght etc ... but they share the same shader, Is thre a way that we can have it fixed?

layered fur setup.jpg
Modo layered fur setup

Octane layered fur.png
Octane layered fur

layered fur in modo.JPG
Modo layered fur


Here is link to modo scene:
https://www.dropbox.com/s/y3d0jivyci75m5i/layered_fur.zip?dl=0
My modo is 902 (108604) octane Standalone (3,07) Plugin verison (3_7_0_125).
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Re: Layered fur in modo problem - bug?

Postby face_off » Fri Dec 01, 2017 12:19 am

face_off Fri Dec 01, 2017 12:19 am
Hi. In this case the Render Cache is returning ALL fur geometry with a material tag set to "layered fur", so it is not splitting the geometry into the two different groups. So this is a Render Cache issue, which you will need to report to Foundry if you want them to address this problem. The workaround would be to have each Fur Material on it's on Sphere item.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Layered fur in modo problem - bug?

Postby TStudio » Fri Dec 01, 2017 7:51 am

TStudio Fri Dec 01, 2017 7:51 am
I was afraid of that Paul . Thank you for your answer.

Best regards.
Tomasz
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