Hi Paul.
It is me again. With another fur problem.
In modo there is a option to have diffrent types of fur from one surface. Each layer (group) of fur can have its own shader and bitmap.
But in Octane ... they have diffrent size and lenght etc ... but they share the same shader, Is thre a way that we can have it fixed?
Here is link to modo scene:
https://www.dropbox.com/s/y3d0jivyci75m5i/layered_fur.zip?dl=0
My modo is 902 (108604) octane Standalone (3,07) Plugin verison (3_7_0_125).