Fur in modo W coordiante problem

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Fur in modo W coordiante problem

Postby TStudio » Sat Nov 25, 2017 3:31 pm

TStudio Sat Nov 25, 2017 3:31 pm
Hi Paul.
Here is my result of wcoordinate ... or I`m doing it wrong ?
My modo is 902 (108604) octane Standalone (3,07) Plugin verison (3_7_0_125).

Scen is here for download:
https://www.dropbox.com/s/xp522xba5mr39z6/W%20coordinate%20problem.zip?dl=0
Wcoordinate.jpg
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Re: Fur in modo W coordiante problem

Postby face_off » Sat Nov 25, 2017 10:16 pm

face_off Sat Nov 25, 2017 10:16 pm
Hi. The W Coordinate only works on Octane hair strands, and in your scene you have the render cache turned on, so Modo is converting the Fur Shader polygons. So you need to apply UV's to the Modo generating geometry (unsure if this is possible or not), or convert the Fur Shader strands to curves so that the plugin can render them as hair strands.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Fur in modo W coordiante problem

Postby TStudio » Sun Nov 26, 2017 11:29 am

TStudio Sun Nov 26, 2017 11:29 am
Well Paul I was afraid of that. Converting fur to geometry is painful in modo. Thank you very much.
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