Octane Error with replicator

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Octane Error with replicator

Postby GDIOfficer » Mon Nov 20, 2017 2:20 am

GDIOfficer Mon Nov 20, 2017 2:20 am
New with octane for modo, and I think I found a bug for replicators being transferred over to octane scatter.

Error message:
Tried to access pin via an invalid index 1
Tried to access null node pin
Can't connect node 'Replicator scatter' (NT_GEO_SCATTER, 000000131F406000) to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000018E55470)
Tried to access pin via an invalid index 2
Tried to access null node pin
Tried to access pin via an invalid index 2
Tried to access null node pin
Can't connect node 'Replicator scatter' (NT_GEO_SCATTER, 000000131F407EE0) to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000018E55470)

My scene is just a replicator with a group of meshes plugged into its prototype field, was able to fix it by replacing the group with one mesh.

Replicator_Setup.jpg
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Re: Octane Error with replicator

Postby face_off » Mon Nov 20, 2017 12:34 pm

face_off Mon Nov 20, 2017 12:34 pm
That situation should work. Are you able to send me the scene which resulted in those errors pls?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Octane Error with replicator

Postby GDIOfficer » Tue Nov 21, 2017 4:39 am

GDIOfficer Tue Nov 21, 2017 4:39 am
Will pm you the file, however I discovered that I get the error when do a animation render.
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Re: Octane Error with replicator

Postby face_off » Tue Nov 21, 2017 11:32 pm

face_off Tue Nov 21, 2017 11:32 pm
This issue appears to have been introduced in that latest version of the plugin, and I will fix it for the next release. In the meantime, you could try installing the previous STABLE release, which may render correctly for you. Also be aware that rendering motion blur on replicator objects from without the plugin does not work - you need to export to Octane Standalone (via the octane.saveAnimation command) if you want motion blur on the bearings.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Octane Error with replicator

Postby GDIOfficer » Wed Nov 22, 2017 5:35 am

GDIOfficer Wed Nov 22, 2017 5:35 am
Thank you for looking into it, I will use the previous stable release for this project for now.
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