uvset problem

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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uvset problem

Postby furladan » Mon Oct 23, 2017 10:56 am

furladan Mon Oct 23, 2017 10:56 am
Hello there!

I have a problem in Standalone with generated uvset from Modo saving orbx file.
uvset MODO.png
uvset MODO
uvset STANDALONE.png
uvset STANDALONE

I use last Standalone release and last version of Modo Plugin

Here scene files:
NovaHawkOctane.zip
uv set problem scene files
(31.07 MiB) Downloaded 177 times

I hope you can help me,

Marco
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Re: uvset problem

Postby face_off » Mon Oct 23, 2017 12:46 pm

face_off Mon Oct 23, 2017 12:46 pm
Hi Marco. What version of the plugin are you using pls? What process did you use to export from Modo to ORBX?

Thanks

Paul
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Re: uvset problem

Postby furladan » Mon Oct 23, 2017 2:19 pm

furladan Mon Oct 23, 2017 2:19 pm
Hi Paul,

my version is 3.07.0.125

My process is:
- open octanerender viewport
- save to ocs or orbx format

thanks
Win10 / i7 3930K 6x3,2 Ghz / 32GB Ram / GTX TITAN + GTX 780Ti + GTX 1080Ti
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Re: uvset problem

Postby face_off » Mon Oct 23, 2017 11:03 pm

face_off Mon Oct 23, 2017 11:03 pm
Thanks for providing that scene. I think this is happening because the OBJ file format that is used to save the geometry in the scene does not support multiple UV sets. You can instead set the Scene->Current Range end frame to 1 and use the octane.saveAnimation command, which will save the geometry to ABC rather than OBJ format, and it will render correctly in Octane Standalone.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: uvset problem

Postby furladan » Tue Oct 24, 2017 8:17 am

furladan Tue Oct 24, 2017 8:17 am
ok, done.
uvset work properly with generated abc by script, now. Thanks Paul!

But there was another problem... camera coordinates are wrong.
I used the generated camera by old orbx file to bypass the problem.
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Re: uvset problem

Postby furladan » Tue Oct 24, 2017 8:34 am

furladan Tue Oct 24, 2017 8:34 am
Hi Paul,

Bepeg4d understood the problem of the camera coordinates.
My camera was panoramic. This generates coordinates problem.
To solve it, i set thinlens in Modo and change it to panoramic in standalone.

thanks to all!
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