Volume Item rendering

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Volume Item rendering

Postby portnicki » Mon Oct 02, 2017 5:00 pm

portnicki Mon Oct 02, 2017 5:00 pm
Hi,

I know this has been already talked about here, and yes - I've seen the video tutorial for this, but it still doesnt work for me.

How do you render the modos native Volume Item?
I've created a simple Sphere (to be used as the source for the VDB Voxel), a Volume Item and also a VDB Voxel Item.

I've hooked up the VDBVoxel Node to the Volume node in the Schematic. And I've set my Sphere as the Source Item for the VDBVoxel.
According to the video this should be enoght for the plugin to translate this to Octane.

So here's what it looks like in modo vs. Octane

Volumes.jpg


I'm also attaching the scene file should this help.
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Re: Volume Item rendering

Postby face_off » Mon Oct 02, 2017 10:27 pm

face_off Mon Oct 02, 2017 10:27 pm
This functionality seems to be working differently on different version of Modo, as Foundry have been making internal changes to the way VDBVoxel info is processed. Which version of Modo are you using pls?

Paul
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Re: Volume Item rendering

Postby portnicki » Mon Oct 02, 2017 11:10 pm

portnicki Mon Oct 02, 2017 11:10 pm
Hey Paul. I'm on 902 SP3
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Re: Volume Item rendering

Postby face_off » Wed Oct 04, 2017 1:48 am

face_off Wed Oct 04, 2017 1:48 am
On the scene you sent me - disable the visibility on the Sphere item. Then add a Group to the Shader Tree and set the Item to Volume, and add a new Material. This material converts to the Octane material. You can then add an Octane Override to that Group, and in the override, add a NodeGraph node and connect it to the Volume Item node input. Open the NodeGraph node and setup your Volume material. Doesn't look anywhere near as good as a VDB, but roughly works.

Paul
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Re: Volume Item rendering

Postby portnicki » Wed Oct 04, 2017 9:56 am

portnicki Wed Oct 04, 2017 9:56 am
face_off wrote:On the scene you sent me - disable the visibility on the Sphere item. Then add a Group to the Shader Tree and set the Item to Volume, and add a new Material. This material converts to the Octane material. You can then add an Octane Override to that Group, and in the override, add a NodeGraph node and connect it to the Volume Item node input. Open the NodeGraph node and setup your Volume material. Doesn't look anywhere near as good as a VDB, but roughly works.

Paul


Hey Paul. Thanks for taking the time to investigate. Unfortunatelly for me it's still a no go.
I just get the spehere rendering, no Volumes at all.

I've got to admit that I wasnt working with the latest Octane version :oops: (I was on 3.04) but as soon as I noticed - I've upgraded to 3.06, but it's still not that.

Can you send me my scene back after you modified it?

Another problem that I'm having is that after I create a Node Graph - when I click Edit Node nothing happens. No windows pop-up in order to modify the node. I've even tried opening Octane standalone on it's own along modo but that doesnt do anything at all either.

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Re: Volume Item rendering

Postby face_off » Sun Oct 08, 2017 11:39 am

face_off Sun Oct 08, 2017 11:39 am
The sphere is still visible in the Modo Item list. May I suggest following my instructions again?

The Edit Node will only work if the Viewport is open.

Paul
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Re: Volume Item rendering

Postby portnicki » Mon Oct 09, 2017 2:07 pm

portnicki Mon Oct 09, 2017 2:07 pm
face_off wrote:The sphere is still visible in the Modo Item list. May I suggest following my instructions again?

The Edit Node will only work if the Viewport is open.

Paul


Paul I've followed your instructions as close as I possibly can.
The screenshot you mentioned that my sphere visibility is turned on - yes, because I'm trying everything that comes to mind because it doesn't work for me when I follow your workflow. I, of course, tried this as well with the Sphere visibility turned OFF.

check the screenshot please.

I've also tried turning on and off the 'Live Geometry Update', I've tried turning on/off the "Use modo render cache" in the settings.

The only thing that kinda worsk is 'Generate Voxel Mesh' in the VDBVoxel settings. but I just get this weird geometry, nothing 'smokey' visually.

Volumes.jpg
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Re: Volume Item rendering

Postby face_off » Tue Oct 10, 2017 6:21 am

face_off Tue Oct 10, 2017 6:21 am
If I load the scene you sent me into Modo 902 SP3, then turn the visibility of the Sphere item OFF, then open the Octane Viewport (with plugin version 3.7.0.125), I get the following, which is definitely showing a voxel item rendering in Octane.

Regarding the Edit Node button - it will do nothing if that Octane Override material is not connected to a Mesh item in the Octane nodegraph.

Paul
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Re: Volume Item rendering

Postby portnicki » Mon Oct 16, 2017 11:51 pm

portnicki Mon Oct 16, 2017 11:51 pm
face_off wrote:If I load the scene you sent me into Modo 902 SP3, then turn the visibility of the Sphere item OFF, then open the Octane Viewport (with plugin version 3.7.0.125), I get the following, which is definitely showing a voxel item rendering in Octane.

Regarding the Edit Node button - it will do nothing if that Octane Override material is not connected to a Mesh item in the Octane nodegraph.

Paul



Ok, with the latest TEST version indeed it does work now. I was on the Stable version of the plug-in.

Nevertheless, I'm still doing my project with Volumes on the CPU as I experience an instant modo crash the moment I try to use a Surface Particle Generator as the Source Item for VDBVoxel.
Any chance you could try to replicate this on your system as well, Paul?
Create a Surface Particle Generator (with a Source Surface: "Sphere" in case of my file) and then try to use that Generator as the Source Item for the VDBVoxel.

Not sure if it's a plug-in's bug or modo's but I suspect it's the first one, as modo's renderer renders this setup.
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Re: Volume Item rendering

Postby face_off » Wed Nov 01, 2017 1:04 am

face_off Wed Nov 01, 2017 1:04 am
Nevertheless, I'm still doing my project with Volumes on the CPU as I experience an instant modo crash the moment I try to use a Surface Particle Generator as the Source Item for VDBVoxel.
Any chance you could try to replicate this on your system as well, Paul?
Create a Surface Particle Generator (with a Source Surface: "Sphere" in case of my file) and then try to use that Generator as the Source Item for the VDBVoxel.
I have been able to replicate this crash. The problem is that Modo is not providing a bounding box for the volume, so there is no way to convert this scenario into Voxels for Octane to use. The crash is fixed in the next release of the plugin (but no volume will render in this case).

Paul
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