Not Rendering Deformers Applied on Instances !?

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Not Rendering Deformers Applied on Instances !?

Postby jtmsf » Sun Sep 03, 2017 6:12 pm

jtmsf Sun Sep 03, 2017 6:12 pm
Hi

Seriously, these last couple of days were the confirmation of one of Murphy's Laws: "If anything can go wrong, it will".

I am building an animated landscape scene. In the process I found a lot of problems using octane with modo, and every workaround got me into another "dead end"!! This is the latest: Octane don't render deformers applied on instances (bug? Limitation?)...

OctaneNotRenderingDeformerOnInstance.jpg
Instance with deformer not rendering on octane


Thank you for your help.

Joao
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Re: Not Rendering Deformers Applied on Instances !?

Postby jtmsf » Mon Sep 04, 2017 4:56 pm

jtmsf Mon Sep 04, 2017 4:56 pm
Just to be clear, Here are the steps I used to test the deformer:

First: I created the mesh
Second: I Instanced it
Third: I applied a bend deformer to the instance

Thanks for any help
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Re: Not Rendering Deformers Applied on Instances !?

Postby jtmsf » Tue Sep 05, 2017 11:27 pm

jtmsf Tue Sep 05, 2017 11:27 pm
I would appreciate if somebody could tell me if this "Not Rendering Deformers Applied on Instances" issue is a octane limitation or a bug.
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Re: Not Rendering Deformers Applied on Instances !?

Postby face_off » Wed Sep 06, 2017 1:57 am

face_off Wed Sep 06, 2017 1:57 am
Hi - the OctaneRender for Modo plugin treats instances of a mesh as identical copies - and puts all instances into an Octane Scatter node (to save on memory). So what you are trying to do will not work. Instead, "Change Type" of the "Cylinder Instance" to a "Mesh" and Octane will render this situation correctly.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Not Rendering Deformers Applied on Instances !?

Postby jtmsf » Thu Sep 07, 2017 8:56 pm

jtmsf Thu Sep 07, 2017 8:56 pm
Thank you Paul.
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