Gradient driven by locator

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Gradient driven by locator

Postby CarlosTena » Thu Aug 31, 2017 10:09 am

CarlosTena Thu Aug 31, 2017 10:09 am
Hi .

As the subject says, I need a gradient driven by an object... any way to do this in octane or pass the modo gradient rig to the plugin ?
Dealing with this and no info about.

Thanks in advance.
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Re: Gradient driven by locator

Postby face_off » Thu Aug 31, 2017 12:11 pm

face_off Thu Aug 31, 2017 12:11 pm
Hi - I don't think you could easily do this. I suspect you would need to bake the object value to a channel and then plug that into the Octane Gradient - but it would not be easy. If you send me a scene showing what you are trying to do, I can offer more suggestions.

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Re: Gradient driven by locator

Postby CarlosTena » Thu Aug 31, 2017 12:43 pm

CarlosTena Thu Aug 31, 2017 12:43 pm
Hi Paul.

Thanks a lot.

Attached a very basic file with the effect I need.

Test_Gradient.zip
(12.26 KiB) Downloaded 188 times


As I have no idea about how to deal with that in Octane, it's only rigged with modo native nodes.
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Re: Gradient driven by locator

Postby face_off » Fri Sep 01, 2017 1:07 am

face_off Fri Sep 01, 2017 1:07 am
Thanks for providing that scene. I could not achieve the result you are looking for with a gradient, but was able to get close using an Octane Noise node.

Paul
Attachments
noise_trexture.png
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Re: Gradient driven by locator

Postby CarlosTena » Fri Sep 01, 2017 9:46 am

CarlosTena Fri Sep 01, 2017 9:46 am
Hi Paul.

... nice trick !

Thanks for your help.

It can work for this particular scene, thanks a lot.
But it's not a general fix because I'm going to have a gradient x object near that surface.

So I really need a gradient ( or whatever procedural that can achieve the same effect ) to be driven by an object ( usually a locator )... that's a technique that I use a lot in the native render and in other 3D software.

I know that because of the "correct" nature of the engine, we lose some biased functionality found in other render solutions ( I'm talking about the Octane renderer itself, not the plugin ), but I really hope this is not going to be one of that "limitations".

I will keep investigating this until as long as my deadline allows me... but if anyone have suggestions or ideas, please don't be shy to share !
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Re: Gradient driven by locator

Postby face_off » Fri Sep 01, 2017 11:08 am

face_off Fri Sep 01, 2017 11:08 am
Hi - I don't think you will be able to feed a formula into a gradient - unless you bake it to a color channel.

Paul
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Re: Gradient driven by locator

Postby Hesekiel2517 » Sun Oct 01, 2017 3:31 pm

Hesekiel2517 Sun Oct 01, 2017 3:31 pm
Hey there,

maybe you can use this "hacky" approach: I basicly connected the locators position to a gradient:

Unbenannt-1_0000_Ebene 4.jpg


Unbenannt-1_0001_Ebene 3.jpg


Unbenannt-1_0002_Ebene 2.jpg


Unbenannt-1_0003_Ebene 1.jpg


I thougth i can just do this for the x y and z axis and multiply the results. It kind of works but it's not that pretty. Btw. @Paul is it possible to feed multiple Float values into a NodeGraph? I can create multiple Inputs but there are not present in Modo.

Greetings!
Attachments
Color_by_Distance.zip
(94.36 KiB) Downloaded 195 times
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Re: Gradient driven by locator

Postby Hesekiel2517 » Mon Oct 02, 2017 11:54 am

Hesekiel2517 Mon Oct 02, 2017 11:54 am
Ok, i thougth about it and build another rig. This is much simpler and looks better:

Unbenannt-2.jpg


Unbenannt-1.jpg
Attachments
Color_by_Distance.zip
(83.97 KiB) Downloaded 179 times
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Re: Gradient driven by locator

Postby CarlosTena » Tue Oct 10, 2017 7:05 pm

CarlosTena Tue Oct 10, 2017 7:05 pm
Hey.

Thanks a lot for the answer.
I finally found some similar solution but your rig seems more sophisticated !
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