Is there a way to render an ordinary native modo volume item using octane? I have looked at Pauls tutorial on using the VDBvoxel node to load a .VDB item and I can get that to work fine but what I'm trying to do is render a native simulation with volume items.
For example, take a simple scene with a radial emitter into a Particle Simulation node into a volume item and then cache the simulation.
How would I render the results in Octane?
I have tried piping the Particle Sumulation node into the 'source' channel of the VDBVoxel node but that didn't work.